

No normal maps on the UsdPreviewSurface.No support for periodic or pinned curves.


Filtering parameters via "arnold:param_name".Setting up Arnold filters via "arnold:filter_type".Displaying the Color, Depth and PrimID AOVs.Selection in USD View and other applications using the primId AOV.Point Instancer, including nesting of Point Instancers and instancing Volumes.UsdPreviewSurface is translated to Arnold shaders.Arnold shaders are supported, the info:id attribute is used to determine the shader type.Normal primvars are translated to Arnold built-in attributes.All primvars are supported, st/uv is accessible through the built-in uv attribute on the mesh.The render delegate currently supports the following features: Add /lib to LD_LIBRARY_PATH on Linux, PATH on Windows and DYLD_LIBRARY_PATH on Mac.Add /lib/usd to PXR_PLUGINPATH_NAME for the USD schemas.Add /plugin to PXR_PLUGINPATH_NAME for the Hydra render delegate and the Node Registry plugin.Add /lib/python to PYTHONPATH for the Python schema bindings.Add /procedural to ARNOLD_PLUGIN_PATH for the Arnold usd procedural.To use the components, provided you installed in, set the following environment variables: Schemas to describe an Arnold scene in USDĬontributions are welcome! Please make sure to read the contribution guidelines.Notably, the following components are included: This repository contains a set of components and tools to use the Arnold renderer with Pixar's Universal Scene Description.
